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The path to a single render pipeline in Unity 7
Graphics Product Updates
Unity 7.0 Alpha is now available
Issue Tracker
CoreCLR, Scripting, and .NET Update, October 2026
C# & .NET
The Path to CoreCLR #2: Embedding CoreCLR
C# & .NET
Now Available: Unity Hub 4.0 Beta
Unity Hub
Unity Announces Day-One Support for Meta VR Glasses
XR
Graphics updates with the Unity 6.7 Beta release, we want to hear your feedback!
Graphics Product Updates
Unity 6.7 Beta is now available
Unity Editor Product Updates
Information on account suspension
News & General Discussion
[INFO] iPadOS 27 & SDK 27 adaptability changes & iPhone Duo updates
Target Platforms Product Updates
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Recent topics
Am I using CoreCLR wrong?
CoreCLR
Feature Request: Opt-In Non-Blocking Background Saving for GameObject / MonoBehaviour
Performance & Profiling
[RELEASED] SuperHull: Precise Concave Mesh Collider
Asset Store
docs.unity3d.com/Manual vs docs.unity.com/en-us/engine?
Documentation
Gameobject.Setactive() affects all gameobject and not one
Scripting
[WIP] RewardLab: replay duplicate and late rewarded-ad callbacks in Unity
Community Showcases
Is this really better than having it read the value every frame?
Scripting
[Feature Request] HDRP Dynamic Resolution should optionally reduce RenderTexture resolutions to save VRAM
Graphics
Shaders break and read-only Asset Database errors occur in a Virtual Player when switching the active Build Profile platform while it is open (#25366)
Issue Tracker
Unity Diagnostics now enabled by default?
LiveOps
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